About
When lights of different colors are combined, the result is additive color mixing — the wavelengths from each source arrive at your eye together, and your cone cells add up the stimulation. Mix red and green light and you see yellow; add blue to that and you reach white. This is opposite to how paints or inks work: pigments remove wavelengths, so mixing them makes colors darker.
This simulation uses the HTML5 Canvas lighter blend mode, which adds the RGB channel values of each disk exactly as physics dictates. Drag the three light-source disks to any arrangement, then adjust the intensity sliders from 0 to 100% to explore how the mixed colors change. Switch to the Subtractive CMY tab to contrast paint-like pigment mixing on a white surface.
Learning Goals
How to Use